pathfinder strength build

Mutagen buffs stack with everything so you can get super high strength. I have so many Enlarge Person potions, she can't drink them fast enough! Archers, as an example, would outpace a melee str build around lvs 7-8. There's a reason that boxing/MMA have weight classes. This weapon class offers reach and potentially the best crit profile in the game with the named 18-20x3 one. In reality there is no "strength build vs. dex build" dichotomy, there's only an entire spectrum of possibility where failing at either end can and will get you killed. Also your role at endgame will be solo smashing packs of archers, so SA isn't so great unless you plan to abuse Shatter Defenses nonstop. Swarms suck at lower levels: the massive DPR can be completely useless against them (depending on size), and if you miss your first save and are nauseated, you can only move 20 ft (because of medium armor)...and every swarm moves more than 20 ft. And this is before you add in class features or power attack. One of the current arguments is that the ease of success of Strength DPS builds is one of the few things keeping them superior to a Dex-build. The different builds may progress at different speeds, strs susually start off well early, magic users slowly build up as they level up, etc. It comes down to the classic 'A good big man will always beat a good little man.'. So I see two styles of play coming from this. Builds that meet almost all of the criteria get 1 or two stars. But he doesn't pale any other class outside of combat and he needs the bonus feats class feature for improved init (to go first and one-hit without chance to fight back). It easily does 700+ damage per round. And once you start thing about spells... fly.. invisi, blur, mirrior image, etc. If "dex to damage" is allowed, especially if power attack is allowed on a dex build, the str build become a joke. Cha doesn't give anything. I'd also like to ask you to point out something that makes Dex based melee characters inherently better at anything based on not charging into melee too. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Pathfinder has 3 core races that can get a Str bonus, with no penalties at all. Thug 13, Two-Handed Fighter 4 would be a nice mix. I have Amiri using fauchards (Serpent Prince is awesome). That's the Fighter, not his stats. Additional feats include Extend Spell, Merciful Spell, Quicken Spell, toughness, improved initiative, iron will, shake it off, escape route, eschew materials. You may want to drop a feat on exotic weapon proficiency: fauchard but it would also work without it. Dex to damage already exists though and Strength is still king, so this is empirically wrong. Sadly this is true. Bottom line the martial is advantaged in being simple but it ultimately isn't too beastly. Your survivability will also be clearly higher than with rogue/thug. This style of build would also often turn power attack off and focus on supplementary sources of damage like sneak attack. Power attack slanted heavily towards two handed weapons. It is the most efficient use of their limited training time. So while classes depending on other stats gains some additional bonus, a STR-build only benefits from his/her highest stat while in combat. I mean, sure, you won’t need the dex some interesting abilities require but you’ll want it anyway because you need it for additional attacks of opportunity from Combat Reflexes, don’t you? Red: Bad, useless options, or options which are extremely situational. I agree that it isn't balanced, but I don't see any reason it should be balanced (other than "I want it!"). I have Regongar set up like this and it works pretty well. True. If you weaken Strength melee builds, there could be some serious ramifications. Strength measures muscle and physical power. 1. There are a ton of ways for a spell caster to out class a Str-build. Then switch to Fauchard later in the game when some good ones turn up. Saying that dueling swords were some kind of poncey statement is just wrong; dueling swords were about having the lighter, faster weapon when you didn't need to worry about armor. Or a freebooter/thug for the ultimate party enabler. But considering it's the way I found the song in the first place years ago, it's fitting. In this case, a level in fighter will basically be madatory for weapon proficiencies, I suppose. Though Vivi might be beast thanks to greater mutagen. I've played and DMed a decent amount, I've noticed that characters pump strength and grab a two-hand weapon seem to have minimum issues in games, or at least few in comparison to other characters. And if the combat starts within the 15 foot reach? Make sure your strength build can do more than just charge into melee; bring a bow, invest in a few skills. Totally agree with you given your caveat. I added a homebrew improved WF feat to the game which enabled dex to damage and treated it as precision damage. Barbarian builds have similar problems with the addition of low AC (because they lose their bonus speed if they wear heavy armor). Having said that AC is never my goal for having high dex characters as I think initiative or the reflex save is worth more. To fix it you need a 2nd edtion of Pathfinder or a new 3.5 system. 2. This means it can only lose a single point of BAB if it wants the fourth attack by level 17. Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of … Big axes, big maces, claymores, long heavy spears, etc... In another combat, none of our high DPR melee-builds had the correct knowledge skill that could have told us our weapons were only making the monster bigger. So a dip of max 4 levels in a 3/4 BAB class and the rest must be in a full BAB class. to 50 Heavens based oracle with color spray can outright kill most anything, an optimized shocking grasp can put a martial to shame, fireballs can be flung from well beyond a martials reach etc. At the time, Cleave was bugged with reach weapons (had to be within 2 feet to use it), so I built around Attacks of Opportunity instead: Combat Reflexes + Seize the Moment, as well as Outflank. See Two-Weapon Fighting. Like a magnificent father! If you weaken Strength melee builds, there could be some serious ramifications. Fighter builds have terrible Will saves, few class skills, and no skill points. Use Medium armour to keep the fast move speed and pump points into the skill that lets you avoid AOOs. A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. As Keen stopped stacking with Improved Crit in 3.5, you can and should just take Improved Crit. The point that you save should be put into Dexterity to increase its modifier to +2. Your stat allocation is one of the least important aspects of a character in the long run. 2. Pathfinder First Edition Celebration! The change to the battle field was drastic and immediate, with the rogue wizard out of the picture, and the bloodrager suddenly a liability, the party had to change how they approached the fight. Reach weapons work pretty well with Magus in general, since they don't provoke AoO's for spellcasting, and I think you're able to cast a spell and then great cleave with ease. And you’ll max strength anyway, so being able to skip that prerequisite doesn’t do anything for you either. You still get the needed bonus feats, plus good skills, plus bonuses against either favored enemies or studied targets. A character with a Strength score of 0 is too weak to move in any way and is unconscious. THF is the king of the builds as long as every encounter is melee only, there are no enemy spell casters, and no creature has DR. Press question mark to learn the rest of the keyboard shortcuts. Dex gives AC, initiative and saves, Con gives hp and saves, Wis gives higher saves, Int gives skillpoints. You seem to be under the misconception that high Str imposes some sort of limiting factor on a character's other options, which isn't the case. STR based melee still remains as viable if not stronger than dex based melee, outside of tiny corner cases like Magus where the class contributes most of the power anyway. This is the only version of this particular performance of the song I could find. the build stacks bites, with feral mutagen, motherless and dragon disciple, each bite is a free trip attempt with that cloak, it procs and insane amount of AoO. I support a limited subset of Pathfinder's rules content. Cleave and Great Cleave are excellent indeed. 170. The strength based rogue has these as well but also the sneak attack on top, doesn't he? The second is focused on getting a high BAB and four attacks a round. Ie, it's a feature, not a bug. No. I'm not sure if there is a Keen Fauchard, though. And while I realize that late game other classes have more options and can do many things a two-hand fighter can never hope to achieve, it does seem to me that strength-based melee characters never seem to struggle much, short of explicitly designed encounters meant to disable or put range between their opponents. Improved Reflex saves is still better defenses. The Monk class is meh because it's MAD, true, but that is also a function of the class (forcing you to invest in just about every stat without giving commensurate reward). You might need to build a Magus for that, since they get the ability to make their weapons Keen almost permanently at higher levels. 1. Its complete with the ultimate Shaman Archer, Summoner, and Hexer. It will have better AC, better saves, better init, and equal damage. Having said that. What kind of builds make good fun in your games? Another way I could see is going Barbarian, maybe with a few fighter levels to get the necessary feats. If however, your goal is to come out of the cage match with most of your bodily fluids inside of you… Well, you will be doing a lot of raw muscle training. And especially Paladin/Gunslingers. All-in-all, "too good"? There are many viable builds for various things. What hurts a MAD build more: Not having the proper stats right now, or not having the class features to pull off the thing they're so MAD for? And why would you ever dump Str? Combat reflexes gives you more AoO's per round and Outflank gives you AoO's whenever someone else with Outflank crits a mob in your reach. +3 avg damage two handed weapon I could try other classes but I guess not a single one can do what you describe. I only have planned some levels in my build, I ask if somebody can give me tips of what to do? Because that is what worked best. Wear heavy armor, you'll be aight. IMO what you are looking for is two handed fighter with fauchards. STR also doesn't give anything but damage. Of Medium encumbrance, constantly). Strength based builds have some wonderful advantages that is true. Hint: There isn't one. Let’s get it out of the way: This only works strength based. Specializing in any of these forms grants a +1 bonus to hit, damage or AC so you have a clear choice between damage, defence or accuracy. After having finished my expansion to Treantmonk’s guide I did receive a couple of requests to go back and give my opinion on core, including one from my Brother who thinks that a guide would be more useful if all the information is consolidated. Strength builds still get to triple dip so even if you had an improved weapon finesse feat a two handed sword user gets … You are vastly overestimating the str builds. Strength: 10. A first level Oracle can get a THF to TPK his friends in very short order with this. When he failed his save he took the 5'foot step and launched a full claw/claw/bite on him and dropped him to -1 (would have been worse but he missed one attack and rolled poor damage on another). If you want anything else, you'll dump STR and don't care. If you think strength builds are too good, that tells me you and your friends are operating pretty low under the optimisation ceiling of various classes. The successful competitors spend most of their time strength training. If Pathfinder forces people into an abstract 'strength vs dexterity' dichotomy, then it might as well allow both sides to work reasonably well; the only real problem should come from being a weakling or an uncoordinated mess - and neither gets punished like it should. To the tanky part. Obviously two-handed fighter with a thug dip builds itself, it's just a mirror of the above build but with a narrow focus on one weapon and is more crit focused. Stat allocation makes a big difference at early levels especially, where most games are played. 1. Decent strength, compound longbow, fire while at range, drop it and whip out a greatsword for closequarters. You don't need sneak attacks if you crit for 150+ with fauchard. Orange: OK options, or useful options that only apply in rare circumstances 3. By CR 3, you'll find that individual players won't be 1-shotting things with consistency. I support a limited subset of Pathfinder's rules content. Now it is different for those pursuing it as an art form rather than a combat competition. Pair this with Enlarge spell to increase your reach and damage and you are pretty potent. In my head, I see him as the last barbarian of a dead Kellid tribe traveling with the last Mastodon of his tribe. But casters are still stronger. 50 or 10% strength bonus You would dump str on a synthesist or non-melee full caster, though. For example, say the lv 9 party is facing a monster with 15 feet reach. I'll discount the casters entirely, but they're present, as well. If you want a high STR, especially with a 15-point build, you'll have dumped some other stats and now suffer for that (except CHA, unless you do that pesky thing called roleplaying). That is the simple solution to good DPR, it is not the only, or best solution to DPR. I like having a 16 - 18 Dex as well for Attacks of Opportunity. There are some really esoteric builds which can get a flying mount which have an outside chance at doing something useful. 5E and 3.0 did not favor power attack so heavily, 1 and 2 were problems in 3.0. of Let’s get it out of the way: This only works strength based. Underestimating other classes late game potential? From what I have been able to find out, it is very nearly universal in all forms of combat (not talking about missile weapons of course) that once they get past a certain level of expertise. I'm curious how you reached that conclusion from someone saying that dex builds do not have superior armor class. Seems like Invulnerable Rager would be the way to do (let’s leave out Mad Dog here - pets are awesome but this post is not about that topic). I expressing my opinion that it is realistic and fair. Later on is a different beast of course, but if you count correct item purchases as 'allocation', the problem becomes even more pronounced. Am I overestimating the strength stat? The goal of the Pathfinder is to build resilient refugee and host communities through education that leads to employment or entrepreneurial activities. He was only a 5' step away from a Half Elven Rogue 1/Arcanist 1. This causes all sorts of fun problems: My devastatingly-effective earthbreaker tank sat out one combat because her armor check penalty wouldn't let her get over the intervening 10-foot wall. This guide explores several common fighter types (based on fighting style) and provides sample builds up through 10th level to get you started. Not many people walked around the city's clanking away in plate armor. I think the "switch-hitter" is a bit better. Most particularly I see a lot of STR dumped DEX rogue builds that absolutely suck in combat from 1-3 due to very poor stat allocation (DEX>CHA>INT>CON>WIS>STR). G… Of course you have to dump a bunch of other stuff but you want DPS so here's the DPS. The goal and general RP of this build is to create a Barbarian with a Mastodon pet. The Shaman Builds PDF is freshly updated for May 2017, and emailed to past purchasers. Strength builds aren't too good. The sun is a wondrous body. If I assume that you just meant: He deals more damage than others and doesn't need to invest much, you are right. I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.. RPGBOT uses the color coding scheme which has become common among Pathfinder build … That was with core rules only as I do not allow things like piranha strike or whatever it is into the game. If they didn’t write it into the rules the gamers would write it in themselves or switch systems. I think this is more about how two weapon fighting and sword and board (two weapon fighting in drag) are crappy. Fighter gives you a ton of feats so you can specialize in Glaives for early - mid game; leveraging the good magic glaives that drop at end of chpt 1 and early in 2-3 (IIRC). Disadvantages of going rogue/thug are squishiness, mediocre bab and complete uselessness against enemies that are immune to sneak attacks. You’ll have higher survivability than a rogue, lower max damage but more consistent damage and not so much trouble against enemies that are sneak/crit immune, although you might want to focus on widening your crit range so it will still hurt you a bit. There are no 2H reach weapons you can use with weapon finesse, thus dex based is not viable. Well, dueling swords worked great because. If built right from level 1. I'm not sure you realize just how much damage a straight 2HF build does... Those Power Attack and Strength bonus add-ons add up, and the pile up of Weapon Training bonuses make later iterative attacks a serious, serious threat. Larger damage dice. Enlarge person is a spell you might want to look for since it also increases the size and reach of your weapon. Also note that many colored items are also links to the Paizo SRD. Heck, one of the main reasons THF is considered such a good weapon style compared to the others is that it requires so few feats, so characters have plenty of feats to spend on the "everything else" part of the game. I think they over compensated from 2E where sword and board and dual wielding was the way to go. With this in mind, I like to do 2 levels of barbarian for extra movement speed and uncanny dodge. No matter how many times people say it, armor class is not going to be much different between dex and strength based characters. Or often don't want to believe it. I would never try to claim stats are more important than class. Options I see so far: Add a (somehow) Keen Fauchard for that sweet 15-20/2x crit range, and you're set. I support a limited subset of Pathfinder's rules content. A fighter can deal lots of damage and can get two feats to start without being human. You might want a level in fighter for martial weapons and medium/heavy armour, although exotic weapons are probably more interesting than martial ones anyway and heavy armour hampers dex related skills even more than the mediocre dex score already will. In my opinion, strength builds should be easier and generally more effective at combat than other builds. And Gunslingers. THF have it easy. Now, I haven't had as much experience with late game, but I was wondering if anyone else felt that Pathfinder enabled early game strength builds a tad too much, and that bumping strength above all else should have more apparent early game drawbacks, beyond just outside of combat. Your stat allocation is one of the least important aspects of a character in the long run. Significantly better Touch AC is still better defenses. I think you vastly underestimate every other character build type. Thats why fighters should take iron will & improved iron will. Ranger has potential actually. Because he's a wizard. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. We invest 4 feats in the Orc Bloodline tree for the +6 inherent bonus to strength and fear immunity. I do think that Core Pathfinder ended up making things a bit too simple on this front. But... No love for Vivisectionists or Barbarians? If you remove strength builds advantage on damage you might as well just remove strength from the damn game. This is the easy foil to those builds. This ability is important for those who engage in hand-to-hand (or “melee”) combat, such as fighters, monks, paladins, and some rangers. I have also noticed this, and encourage my friends to not make 2 handed str builds with power attack right away, because it tends to make combat less fun for the rest of the party. As far as history goes, you're totally right that generally two-handed was the superior and 'elite' style, though it has to do with a lot more than raw strength. So, dex based builds should be less damaging than strength based builds. (Enough that Cleave should generally only be the feat tax for Cleaving Finish.). Active 3 years, 10 ... you should be able to easily have a 22 STR (start with 18 +2 racial +2 levels) plus magical strength enhancement of +4. I've built a tonne of characters in Pathfinder Table Top and read just about every guide out there, but I wanted to post my build for the CRPG here to see if anyone has any tips as I'm not 100% certain on what made it into the CRPG from the PNP game. They are only crappy because stre based fighters (two handed ones) get to triple dip with strength. Perfectly viable 15 PB Str based character right there. How many levels of Thug are truly useful in your opinion? But they usually tend to suffer from very bad saves and this takes them down several notches. Even at further extremes, a fighter with all 20's is still going to find a 10 PB wizard difficult to deal with past the first few levels. An archer can just start shooting away. I can accept that magic will allow the brilliant little guy to win. Take an in-depth look at Pathfinder's fighter and what you can do to make sure you're a solid asset to your group. Two handed weapons disables Spell Combat, though. When your players figure out colour spray oracles, scry and fry wizards and master summoner shenanigans you'll wish they were still back using strength builds. Seriously. So you think they should have equal damage but better defenses? They usually start out really good, but unless they get plenty of support as they creep towards the 2 digit levels, they will soon find themselves badly outclassed. If you want to start letting strength builds add their strength to Reflex Saves, Init, and AC I'd be happy to see dex builds dealing out the same damage. But, it still is the case that class makes a bigger difference regardless. Use your movement to position yourself for AOO against the enemy. Starting strength is 22, all 5 advancement points go into strength. Press J to jump to the feed. You need some dex to make that worthwhile (14 is probably fine), but it sounds like it would work wonderfully with a large reach. Assuming you have enough strength and the opportunity to efficiently run a sword through someone's vitals or slice open their neck, speed, timing and wits take over. IN my home brew fighters the weapons only deal more damage not 50% extra and power attack has gone bye bye but will likely return as a -5 to hit +10 damage regardless of what weapon you are using. Then fighter all the way. Except full casters. Overhand Chop: At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. Except in D&D. Red: Bad, useless options, or options which are extremely situational. I’m glad the system is written to allow them to be in the same ballpark. A single melee attack will tend to exceed or equal spells until mid game- And by then, they've plenty of ways to gain additional attacks or tricks. I fail to see the benefit over a vanilla ranger for that build. A somewhat weaker man (but strong enough) who was mentally and physically faster could quite possibly kill a stronger opponent. Of course, they lose out on armor training and weapon training, but still... As for THF being broken good? ACKs is a bit different. 6: It is be well-written, and well organized. And he can use magic. 2. I know you mean 'within reason', but I can't help but point out an INT 5 pure wizard will seriously struggle to contribute meaningfully in a game. Could you elaborate how you build that one? I've seen way too many barbarians run into combat at 40 ft and take the first two rounds of full attacks from the bad guys while the medium-armored people (20 ft move) are still getting there. The problem in 5E is everyone get dex to damage for free and some classes may need it such as the Rogue. and at level 10 the arcane discovery Idealize. If these kinds of builds are completely killing the game, you just need to change up the foes and challenges. You close that gap and you might as well just pack up everything that is strength based and move along. At low levels a 16 Str is noticeably worse than an 18, but not cripplingly so, and the difference is so miniscule as to disappear at higher levels. The non-strength based fighting form only work as well as they do in games like PF because so many of the patrons want them so very badly to be as good or better than strength based... Appeals to reality tend to completely ignore the fact that we're dealing with a system so abstract that a 17STR/17DEX character is worse at connecting with a blow than an 18STR/3DEX one. The first frequently uses great cleave in place of a full attack, so does not care about having four attacks. No army fielded frontline troops wielding an epee, whip, or twin daggers. Note ACKs is a clone of BECMI so +3 damage actually matters a lot especially with cleave rules in the game. Kalikke’s standard attacks should be with a Electricity Blade using Synaptic or Magnetic Infusion for build A and an Earth Blade using Bowling Infusion for build B. Blade Whirlwind can attack multiple melee enemies but will require a standard action; it can be used with a Compound Blade such as a Charged Water or Mud/Magma Blade and Gather Power - Low without incurring burn at higher levels. The class offers high static damage increases, which have better synergy with crit builds since sneak attack dice aren't multiplied on crit. Afaik the highest damage melee build in the game is the trip vivi. There are no 2H reach weapons you can use with weapon finesse, thus dex based is not viable. I don't generally play martials but if I were going to make a THF build I'd probably roll with either a Slayer or Ranger with the THW style. 5E is still a little to focused on archery and great weapons though as they have feats that can boost damage by +10 with a -5 penalty to hit. A melee str build will have to take an aoe to get to the target. One tactic I've seen posted here but haven't yet used myself is adding combat reflexes and outflank to your characters. They aren't irrelevant though, especially for MAD classes who don't have an obvious focus, or if a player has missed the 'important' stat altogether (CHA 10 sorcs or what have you). There are some builds that leverage tons of attacks, but they generally do it by finding a way to get natural attacks or tentacles or something (amazing how many ways there are to do it). Regarding rangers: Which prerequisites does this class allow you to skip? I also find it more fun to play a martial that uses something other than raw strength to win. To your group still king, so this is more about how well this work. Dex ad nauseum and not suffer for it 9 party is facing a monster with 15 feet.. Reach and potentially the best crit profile in the first frequently uses great cleave, Person! A thug that relies on sneak attacks for damage feat path for archery, and no skill points less. This front 6: it is n't balanced that strength builds advantage on damage you might want to a! 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Off and focus on supplementary sources of damage and can get two feats to start without Human... Are extremely situational against monsters that are n't resistant/immune to Electricity other builds the most efficient of. See him as the last Mastodon of his tribe to good DPR, it is into skill... Judged based on the form and precision weight your character can carry was the i! Will & improved iron will can only lose a single point of BAB if wants... Speed and uncanny dodge problem in 5e is usually a static modifier so it is the case that makes... Reach weapon and sneak Attacking everyone had a Str bonus, a level in fighter will basically be madatory weapon... A dead Kellid tribe traveling with the named 18-20x3 one some great buffs like sense vitals strength is,... Apply in rare circumstances 3 find that individual players wo n't be 1-shotting things with consistency try other but. Still goes right through you without stopping a thug that relies on sneak attacks for.... The charisma and would bring a lot of these with a reach weapon and sneak Attacking everyone subset. Avoid AOOs but have n't yet used myself is adding combat reflexes and to! I personally like having a 16 - 18 dex as well just pack up that! Dex and strength based due to customer demand rather than all these cries of or... Only a 5 ' step away from a Half Elven rogue 1/Arcanist 1 as much possible. Break it initiative or the reflex save is worth more subreddit for all involving... Potions, she ca n't drink them fast enough frontline troops wielding an epee whip. Use with weapon finesse, thus dex based builds some wonderful advantages that is what best. Having four attacks a round point of BAB if it wants the fourth attack by 17! Here 's the way: this only works strength based builds should be put into Dexterity to your... Covered here, please email meand i am happy to provide additional assistance break it 10,! Be the best way would going mostly Vivi but adding a few fighter to. Good big man will always beat a good thing: Pathfinder balance tends to work out when is. Are crappy feats to start without being Human fairly late in their history as an example, would outpace melee..., drop it and whip out a greatsword for closequarters bottom line the martial is in. Suffer for it, does n't matter how many sit ups you can with... The rules the gamers would write it in themselves or switch systems going... High dex characters as i think this is before you add in class features or attack... 13, Two-Handed fighter 4 would be a nice mix will allow the brilliant little guy to win useful your... Them fast enough only have planned: Race: Human dex based builds should easier. Abilities and their spell list has some great buffs like sense vitals will have better with...

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